Far Cry 4: Deconstructing Hegemonic Narratives Through Games
The article discusses the use of video games as a tool to convey alternative histories and the representation of non-Western cultures in popular games, using “Far Cry 4” as an example.
The article discusses the use of video games as a tool to convey alternative histories and the representation of non-Western cultures in popular games, using “Far Cry 4” as an example.
The Himalayan region has consistently been the subject of various external imaginations. For example, since the publication of James Hilton’s…